Wakita
Laboratory
Keio SFC
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Keio University SFC

Faculty of Environment and
Information Studies

Graduate School of Media and
Governance (X-DESIGN)

Scalar Field of Shoes

2015

Visualization / Pressure Field / TOD'S
This work visualizes the pressure field around the sole of a shoe. Using elegant shoes produced by Italian fashion brand TOD'S as a sample, the propagation of pressure in air was visualized and recorded in 4K video.
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FINA

2015

Fluid Dynamics / Visual Language / Automotive UI
FINA (Fluid-HMI Inspired by Nature) is aimed to intuitively transfer the environmental information which “the car is sensing”. FINA maps the information on the driver’s body especially on the upper limb where it is directly associated with steering gear.
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FLORA

2015

Fluid Dynamics / Visualization / Augmented Scenery
FLORA is a visual art work that focuses on the invisible relationship between vegetation and air. This curious combination of the familiar product of nature, vegetation, and the high-level technology of computational fluid dynamics represents the magnificent aerodynamics of the plant form. It also allows the viewer to experience the life and aroma of plants integrally using all five senses.
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FURNISHED FLUID

2014

Fluid Dynamics / Design Language / Visualization
Furnished Fluid is visualization that utilizes the air flow that we are practically unaware of in our daily lives. By applying fluid simulation technology — with seemingly no relation to daily life — to the objects overflowing in our surroundings, the complex and elaborate air flow and ecosystem that are invisible to the naked eye but present all around us are made apparent.
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Human Body Visualization Workshop

2014

Scientific Visualization / Open-source / Creative Coding
This project was aimed to construct 3d visualization environment of human body and to provide 3d visualization experiences for many people. Since 3d reconstruction of human body by CT and MRI required sophisticated geometric modeling technics, it was only used as professional tools for image engineers and doctors. But due to the acceleration of speed and open reduction of personal computers, it has led to the opening of the where we could freely reuse the open 3d medical data.The democratization of human body data has immeasurable possibilities to change our system of medical treatment and education.
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UNDA

2013

Soft Robotics / Operation Language / Automotive UI
UNDA (Latin for "wave") is an organic interface that was born through collaboration between Toyota InfoTechnology Center and Keio University’s Wakita Lab. As a result of the serious pursuit of intuitiveness for an in-car interface, we have envisioned a sensuous operation surface that organically combines life-like transformation and elastic property. UNDA has been prototyped as one example of this concept. The biggest challenge in this project was the realization of the "undulating concept" for a next-generation operation surface that synchronizes the wavelengths of the user and the machine.
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ORIGAMI AND SLOW-TECH

2013

Programmable Material / Paper Computing / Origami Culture
Paper works by origami sometimes have value beyond mere paper sculptures. From ancient times, there is a common custom in japan to represent the feeling by spending a lot of time and care on the gift. As shown in noshi(paper design emblem used in gift giving) and a thousand cranes(get-well-soon gift), origami works require a lot of time and effort. Through the folding labor, the feeling that cares about other people has been also folded into origami works. A set of these works is an attempt to explore the possibility of extra time and effort based on digital technology through the reinvention of origami materials. This is not only the contemporary interpretation of origami. This is also a trial to indicate new direction of "slow technology" which assume the character of japanese traditional state of mind as the alternative to today's "fast technology" which focuses on speed and convenience.
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Access to Materials

2013

Programmable Material / Textbook
There is a growing need for converting ideas into working-prototypes for designers, artists and architects. Arduino and Open-source hardwares are not only for electronic geeks and researchers. By adopting the concept of "Material Computing", this book gives you a lot of recipes for projects and helps you redesign traditional craft (for example, painting, calligraphy and knitting) based on magical materials such as conductive threads, thermo-chromic inks and artificial muscles.
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TRANSIENCE

2012

Programmable Material / Paper Computing / Brush Painting
Transience is the Japanese calligraphy work with dynamic color changes. The scene where the letter colors are changing from moment to moment can give affluent dynamism and feeling of vitality of calligraphy to viewers, and at the same time, it can express stream of time. Calligraphy is integrated with technology and materials seamlessly and Transience is produced to show ever-changing aesthetics fermented in Japan.
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Blob Manipulation

2012

Programmable Material / Tangible User Interface / Rheology
Blob Manipulation is the system to implement shape modeling and control of magnetic slime called blob like metaballs in computer graphics. This system is composed of a water tank where the magnetic slime is put, an array of electromagnets set below the tank, and a control circuit. Turning on an electromagnet generates the attractive force at the corresponding blob and the surrounding blobs will gather to it to change the shape.
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ANABIOSIS

2012

Programmable Material / Paper Computing / Interaction Design
Anabiosis is a pictorial artwork based on the polychrome paper computing technology. In this work, human touch gives the printed butterfly a color. Adalbert Seitz (1860-1938), an Entomologist of Germany, has edited "The Macrolepidoptera of the World", 16 part series of lithograph of butterflies and moths from the world.
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Blob Motility II - COLONY

2012

Programmable Material / Animacy / Rheology / Kinetic Interface
"Blob Motility II - COLONY" is an attempt of controlling the swarm behavior of pBlobs(programmable blobs), which are our unique magnetic gels. This is an instance of our concept "Rheologic Interaction". The previous version of Blob Motility was the system for generating the behavior of single pBlob. The new one focuses on the colony, which is an aggregation of bacteria growing together as the descendants of a single cell, and generates the behaviors of multiple pBlobs.
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SMAAD Surface

2011

Programmable Material / Kinetic Interface / CAAD
Recently Frank Gehry, Norman Foster and many other architects produce buildings with organic surface shapes. In their design process, it is essential to model and render the buildings using 3D CAD systems and CG in order to grasp the shapes. However, Architectural designers tend to like grasping shapes and spaces through physical models in real space. Due to this, an additional process is required to materialize the virtual models into tangible ones. 3D printers are used for the purpose. Although the current 3D printers requires a long hours to output models in many cases. Besides, 3D Printers use plaster or resin to output models, so that it is difficult to quickly modify and redesign them.
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Blob Motility

2010

Programmable Material / Animacy / Rheology / Kinetic Interface
Blob Motility is an attempt of actuated shape display using fluid programmable matter. We have developed an environment where we can program the shape of gel geometrically and topologically using our unique magnetic fluid called pBlob(programmable blob). This enables us to experience organic shape changes in real space, like a metaball in the CG world. The control hardware is composed of electromagnets arranged in the honeycomb structure and their control circuits. We describe the method of blob creation, details of the mechanism and the language for transformation control, and propose some applications we are developing at present.
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Intuino

2010

Physical Computing / GUI / Interaction Design
Recently, organic interactive devices, inspired by shapes and movements of nature and living things, have been attracting attention. In order to implement such behavior, programming skills and mathematical knowledge are essential. Due to this, for the potential users of the devices, such as product designers, it is too hard to apply the attractive interfaces to their works.
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Living Textile

2010

Programmable Material / Animacy / Kinetic Interface
Living Textile is a dynamically transformable textile to design artifacts with biological motions. We adopt various movement patterns and seek the relationship between the textile behavior and the impressions. At present, although our task is still ongoing, we have already found that human beings feel as if a cloth is a living thing and it has its feelings when the cloth changes its shapes according to the difference of 1/f noise, normal random number and rhythm recursion. This feature is considered to be effective if the cloth is applied to fabric toys or products that evoke some warm feelings.
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quatre unité

2009

Programmable Material / Wearable Computing / Fashion Design
"quatre unité" is the clothing made from Fabcell exhibited at the mo]ve[ment MODE & SCIENCE 3rd Fashion Event at the Tokyo University Museum. The clothing for this event, which directed by professor Yoshiaki Nishino, Naoki Takizawa, Hiroyuki Sekioka, was created mainly by Fab, a student fashion organization. "Fabcell" changes color from red to blue. Different from Light emitting diode and liquid crystal display, Fabcell is non-radiant and adds softness to the clothing as well as a mechanical quality. With Wearable Computing, the exposure of the control device and battery often affects the beauty of the clothing itself.However, we tried adding the beauty of mechanics of a classical computer to the organic form of a body by exposing them on purpose. We were the first to succeed in creating clothing made of Fabcell people can wear.
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KERIDO

2007

Programmable Material / Interior Design
Kerido is a prototype of the next generation interior that is developed with Fabcell, our original color-changing textile. Fabcell (Fabric Pixel) is a new smart material for the use of interior and fashion design. Because of its non-emissive manner, it is suitable not for pushing information but for pulling users attentions. By utilizing this capability, Kerido Partition functions as a tool of customizing individual ambient space.
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Evoku

2007

Kinetic Typography / Information Visualization / Japanese Traditional Culture
Evoku is a visualization system supporting the three processes of haiku reading, that is to-ku, sen-ku and midoku. Each haiku phrase is submitted through web interfaces, and is transformed into 3D typography space. Ultra large screen (900 inch) built in National Museum of Emerging Science and Innovation (MeSci) is used for the projection. Atendee of haiku reading experiences haiku phrases as large scale embodied typography, and selects preferable haiku for further reading. Haiku space can be changed through 3D to 2D, and vise versa, to accomplish suitable information display.
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Ephyra

2007

Soft Robotics / High Performance Material / Interaction Design
Ephyra, a robot featured at this exhibition equipped with a flexible "skin" andhighly-sensitive touch organs, is intended to be a mini simulation of mankind' s future creations. The cylinder-shaped cloth with its mouth wide open upward is a supreme example of extending the limitations of the cutting -edge warp knitting machine of Raschel Seamless Ware.
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Algorithmic Couture

2006-2007

Fashion Design / Algorithmic Design / Digital Fabrication
In this research, we have utilized the algorithms of 3D computer graphics to realize the innovative and unique expression of fashion design. We have proposed the methodology of the fashion design to tie computer-generated shapes to actual clothes.
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Fabcell

2006

Programmable Material / Wearable Computing / Fashion Design
Fabcell is a flexible, non-emissive, and multi-color fabric module. In Fabcell, fibers dyed with liquid crystal ink and conductive yarns connected to electronic components are woven into a square textile. By applying voltage to the conductive yarn, and changing the fabric's temperature, the color of fabric surface can be changed. Arranged in matrices, Fabcells display images on the curves of flexible textiles.
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ORF Paravision

2006

Information Visualization / Projection Mapping
Paravision is a dynamic sign system in public space using RFID and transparent screen. This system is assumed to be in use at event and exhibition space. With all users having their own RFID tag, and RFID reader placed in several places at site, Paravision can project the dynamic sign on the transparent screen. Paravision is seeking for the new possibility of ways of using the RFID. This dynamic sign system also stuck resolutely to the quality of visualization.
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Plant Display

2006

Bio Art / Ambient Media / Ecological Interface
“Growable Media” means an actuator, which integrates plants and digital media. It is ambient media for information visualization in real space. Since plants are grown with organic change, we think that the growth of plants is well suited to visualize some sort of information like human relation and feeling. In addition, plants are effective to appeal to our emotion. For these reasons, we havedeveloped the first prototype of Growable Media to visualize a result of the everyday communication using the growth of plants.
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Wearable Synthesis

2005

Programmable Material / Wearable Computing / Fashion Design
Our concept is based on the perception of clothing as a module. This clothing has both input and output. Say, we have an inner wear that senses the body temperature and changes its color. In this case, body temperature is input through a temperature sensor and processed by microcon-trollers.
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